![]() ![]() ![]() The cut chapter in Turkey is explored in detail, as are Kurtis Trent’s superhuman abilities which never came to fruition in-game. Where have I heard that one before?) through to its ambitious development, exploring all of the content and mechanics which eventually had to be removed. Developers Richard Morton, Murti Schofield, and Jerr O’Carroll, along with composer Peter Connelly, reminisce about the game from its conceptual stage (Which would have featured Lara begin the game trapped in a jail cell, breaking free only to discover she is prisoner on a remote island, and hunted by rich lunatics. The hour-long interview showcases loads of renders, animations, and gameplay concepts that were cut from the game’s notoriously large scope (and hastily cut development time).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |